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CcHUB Begins 2015 ‘Summer of Code’ Registration

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Registration for the CcHUB 2015 Summer of Code has officially opened. In a few weeks, primary and secondary school students all over the country will begin the longest holiday in the academic calendar.

With more free time than ever before, it’s a period where parents and guardians search for the best ways and programs to keep their kids actively engaged.

If you’re a parent based in Lagos you need look no further – the CcHUB Summer of Code is back with a bang!

The CcHUB Summer of Code is a 4-week summer programme;  one of our initiatives to raise a new generation of digital makers.

Through the Summer of Code, kids will learn new skills and tools to express their creativity. The program culminates in a Demo Day which is a fun day where students proudly present projects they’ve built to their parents and invited guests.

This year, our focus is on developing young makers. The maker-culture is a global movement which promotes the concept of learning through action, hence ‘making’. This transforms learning into a more interactive, more fun and more personalised experienced.

“We aim to develop our young makers by teaching them how to program computers. Computer programming is a tool, and a rather powerful one at that for bringing ideas to life. Regardless of their interests, kids will have an opportunity to share those ideas with the larger community. In addition, by learning to program young people also improve their critical thinking and problem solving abilities,” CCHub wrote on its website.

How It Works

The Organisers said they meant it when they announced a come-back with a bang. “This year we have three tracks crafted to suit the unique interests of your kids”.

You can sign your kids up to any of the tracks below or have them choose for themselves at the start of the program:

The RockStars: in addition to regular lessons, this track has been crafted specifically for kids to explore and develop their musical talents and abilities. With unique lessons and projects to work on you’re certain to bring out the inner rockstar in them.

The AniMakers: following the traditional track, this is for kids interested in learning how to make games and animations.

The HardWebbers: this is the most advanced track and is for teenagers interested in learning web and hardware programming.

Taking on board the feedback from last year, we are introducing an option that allows much older kids and teenagers to get in on the action.

The sessions are for juniors: Kids aged 8-14 years and seniors: teenagers aged 15-18 years.

The program, according to details provided by CCHub, runs from 3rd August – 29th August 2015- Mondays, Wednesdays, Fridays at CcHUB MXLab, Ground Floor, 294 Herbert Macaulay Way, Yaba. Further details are provided on CChub’s website.

In 2014, England became the first country in the world to mandate computer programming in primary and secondary schools.

Children are taught to write code upon enrolment in school at the age of five, and will not stop until at least 16, when they finish their GCSEs.

By the end of key stage one, students will be expected to create and debug simple programs as well as ‘use technology safely and respectfully’.

They will also be taught to understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions.

By the time they reach key stage 2, pupils will be taught how to design and write programs that accomplish specific goals, including controlling or simulating physical systems.

They will also learn how to understand computer networks and use logical reasoning to detect and correct errors in algorithms (according to Telegraph).

 


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E-Business

NITDA Takes Over National Digital Architecture System

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Nigeria has taken a major step toward strengthening its digital governance framework as the National Information Technology Development Agency (NITDA) officially assumes control of the Nigeria Government Enterprise Architecture (NGEA) infrastructure.

NITDA Takes Over National Digital Architecture System

The handover ceremony held in Abuja, marks the culmination of a high-level partnership with the Korea International Cooperation Agency (KOICA).

This transition signals a shift from fragmented IT projects to a unified, disciplined approach to national digital investment.

The NGEA initiative forms a core part of the e-Government Masterplan 2.0 (Ne-GMP 2.0), aimed at establishing a unified and structured approach to managing government IT investments and digital resources.

The framework is designed to ensure that technology deployment across public institutions aligns with national priorities while improving efficiency and accountability.

With the system now operational, government agencies are expected to adopt more integrated digital processes, allowing seamless data sharing and interoperability.

This is anticipated to reduce duplication, strengthen risk management, and translate policy objectives into measurable digital outcomes.

Over the past two and a half years, Nigerian technical experts worked closely with their Korean counterparts to develop the architecture framework, create reference models, and execute pilot programmes in key institutions.

These include the National Identity Management Commission, Nigeria Customs Service, Nigeria Immigration Service, and NITDA.

Officials say the NGEA represents a shift from fragmented digital efforts to a more coordinated, citizen-focused system.

The infrastructure is hosted by Galaxy Backbone Limited, providing a secure and reliable platform for nationwide deployment.

Looking ahead, NITDA is expected to work with government stakeholders to expand and sustain the system, while the Federal Ministry of Communications, Innovation and Digital Economy will provide policy guidance to ensure its adoption across the country.

 

 


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FG Shifting Focus to “Meaningful Connectivity” to Drive Inclusion  – Minister

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Bosun Tijani, minister of Communications, Innovation and Digital Economy, has said the government is shifting focus from expanding access to ensuring “meaningful connectivity” that drives economic growth and inclusion.

FG Shifting Focus to “Meaningful Connectivity” to Drive Inclusion  - Minister

Bosun Tijani, minister of Communications, Innovation and Digital Economy

The minister made the statement on Friday while addressing stakeholders at the inauguration of board members of the Universal Service Provision Fund (USPF) in Abuja.

He said that although Nigeria had made significant progress since the introduction of GSM services, millions of people, particularly in rural and underserved communities, remain either unconnected or unable to fully benefit from digital services.

Dr Tijani highlighted ongoing investments in digital infrastructure, including plans to deploy 90,000 kilometres of fibre optic network and nearly 4,000 telecom towers nationwide.

He said initiatives under the USPF had improved access through projects such as rural connectivity and digital facilities in schools but stressed that the next phase must prioritise effective usage.

“It is not enough to connect a community. We must ensure that schools can teach with digital tools and that small businesses can access market opportunities,” he said, citing a pilot project in the Kura community where connectivity has enhanced access to communication, education and healthcare.

Aminu Maida, executive vice chairman, Nigerian Communications Commission (NCC) also called for a shift towards meaningful connectivity, noting that while data usage had grown significantly, it remained concentrated in urban areas.

According to him, recent data shows that telecom usage has increased by about 160% over the past two years, largely driven by urban demand.

“When we drill down, we see that a lot of that growth is actually in urban centres. So, the gap between those who are not connected or not meaningfully connected is growing,” he said.

Dr Maida added that the trend underscored the need for the USPF board to intensify efforts to bridge both access and usage gaps across the country.

Both officials emphasised the importance of collaboration, sustainable investment models and improved digital literacy to ensure that connectivity translates into real economic benefits for Nigerians.

 

 


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Jury Finds Meta, Google Liable for Woman’s Social Media Addiction

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A jury in Los Angeles has found technology companies, Meta and Google liable for contributing to a young woman’s social media addiction, in a case being described as a landmark ruling.

Jury Finds Meta, Google Liable for Woman’s Social Media Addiction

The 20-year-old woman, identified only as Kaley, argued that she became addicted to Google’s YouTube and Meta’s Instagram from an early age due to their attention-driven design features.

According to her testimony, she began using YouTube at the age of six after downloading the app on her iPod Touch to watch videos about lip gloss and online games.

Kaley told the court that she joined Instagram at nine, bypassing parental restrictions put in place by her mother, and spent extended periods on social media.

The trial, which lasted about a month, with arguments and evidence from both sides.

Jurors also heard testimony from Mark Zuckerberg, chief executive, Meta and Adam Mosseri, Instagram head.

However, Neal Mohan, YouTube chief executive, did not testify.

The jury found that the companies were negligent in the design of their platforms and failed to adequately warn users about potential harms. Meta and Google were ordered to pay the woman $3 million in damages.

Jurors also recommended additional punitive damages, including $900,000 against YouTube and $2.1 million against Meta, according to company spokespersons.

The jury apportioned 70 per cent of the responsibility to Meta and 30 per cent to YouTube.

Kaley was present in the courtroom when the verdict was delivered, alongside parents of other teenagers who say they were harmed by social media use. Both companies said they plan to appeal the decision.

“We respectfully disagree with the verdict and will appeal. Teen mental health is profoundly complex and cannot be linked to a single app. We will continue to defend ourselves vigorously as every case is different, and we remain confident in our record of protecting teens online”, a Meta spokesperson said.

José Castañeda, Google spokesperson, said the case misunderstands YouTube, which is a responsibly built streaming platform, not a social media site.


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