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Microsoft, Code.org Target Beginner Coders with Minecraft Programme

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With 30 million trials of last year’s ‘Hour of Code’ tutorial, Microsoft and Code.org believe their new Minecraft offering will again introduce tens of millions to coding for the first time.

It is coming on the heels of Microsoft’s coding workshops worldwide during Computer Science Education Week.

The Minecraft Hour of Code Designer is a coding tutorial for students and educators created for Hour of Code, an annual, global campaign held during Computer Science Education Week, Dec. 5–11.

The new web-based tutorial enables beginner coders to create and share their own simple “Minecraft” game, and is designed to empower anyone to begin learning the problem-solving and critical thinking skills required in today’s tech-fueled world.

Created by “Minecraft” game designers at Mojang and Microsoft, in partnership with Code.org, the fun and easy-to-learn one-hour experience builds on the success of last year’s record-breaking “Minecraft” tutorial, which reached more than 30 million students worldwide.

With the goal of inspiring millions more to try coding for the first time — and to keep going on their journey of learning computer science — as of today, the tutorial is available in 10 languages, including Spanish. It is scheduled to be available in 50 languages by Dec. 5.

With the immense popularity of “Minecraft” around the world, Microsoft and Code.org believe the tutorial has the potential to reach people of all ages and likeness.

Women and girls already compose nearly half of the game’s global fan base. The tutorial also underscores Microsoft’s commitment to ensuring all young people have the opportunity to learn computer science, an economic and social imperative in this era of digital transformation which Microsoft aims to reach students most likely to be among those without access, particularly girls and minorities.

“We are partnering with Code.org again this year to make computer science more accessible to millions of youth around the world with ‘Minecraft’ and Hour of Code,” said Satya Nadella, CEO, Microsoft. “I am inspired by the ‘Minecraft’ generation who view themselves not as players of a game, but as creators of the new worlds they dream up. This is the generation that will imagine, build and create our future, and together we can equip them with the computational thinking and problem-solving skills to seize the opportunities ahead.”

Adding his comments, Hakeem Adeniji-Adele, public sector director  at Microsoft Nigeria,  Microsoft and Code.org are working globally with schools, educators and governments to deliver the benefits of computer science education in schools, after school and at home to give all youth the opportunity to learn the skills they need to achieve more.

Designed for ages 6 and up, the Minecraft Hour of Code Designer teaches students to create their own “Minecraft” experience where they can program the rules.

“They can make chickens that drop gold, or zombies that run away instead of attacking. Along the way, students use Code.org’s familiar drag-and-drop coding interface to learn computer science concepts such as object-oriented programming, event handlers and repeat loops. Players face a series of 12 challenges, culminating in creating their own simple game, which they can share with friends,” said Adeniji-Adele.

Also sharing her thoughts around the importance of Computer Science in their classrooms, Mrs. Abbas Omobolanle of Ikota Computer Centre (located in Obalende Primary School), as a class teacher, the importance of Computer Science is to enable our pupils fit in the society.

In her words, “We need to catch them young to reason and think faster. To enable our pupils to know the happenings in our environment and the world at large.”

“Code.org was founded with the vision that every student in every school should have the opportunity to learn computer science — not only because it’s foundational for any career, but because students love it,” said Hadi Partovi, co-founder and CEO, Code.org. “‘Minecraft’ is a special game that appeals to a diverse global community. We’re delighted to have the chance to teach students coding with the fun familiarity of ‘Minecraft,’ to engage students of all backgrounds and skill levels.”

In support of Code.org and the global Hour of Code campaign, Microsoft will also lead thousands of youth coding events in more than 60 countries.


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E-Business

Firm Identifies Global Scam Activity Linked to the Release of Avatar 3

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The premiere of Avatar 3 has taken place in several countries and has been accompanied by a noticeable increase in online interest. Amid the heightened attention surrounding the release, Kaspersky experts identified an increase in cyber-scam campaigns that exploit the movie’s launch and users’ desire to watch it online. The fraudulent websites target users across multiple regions, indicating attempts by attackers to reach a global audience.

The scam operates as follows: cybercriminals create suspicious websites that offer online access to the Avatar 3 movie. Attackers place particular emphasis on localisation, publishing the sites in multiple languages to attract users from different countries. However, the translations are often poorly executed and contain grammatical errors and inconsistencies, which may serve as indicators of fraudulent activity.

When users attempt to start the video, they are presented with a fake media player and prompted to register in order to obtain “full” or “unlimited” access to the film. As part of the registration process, users are asked to provide personal information, including an email address and mobile phone number.

At later stages, scammers may request additional data, including payment details, under the guise of activating a “free trial.” This creates risks of credential compromise, particularly if users reuse passwords across multiple services, and may also lead to financial losses.

“Cybercriminals consistently exploit major movie premieres to capture users’ attention and increase the effectiveness of their schemes. We advise accessing films only through official platforms and exercising caution when encountering websites that request personal or payment information. It is also important to use reliable security solutions to protect all devices, including mobiles,” comments Olga Altukhova, Senior web content analyst at Kaspersky.

 


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Galaxy Backbone Celebrates the Federal Government’s Paperless Civil Service Milestone

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Galaxy Backbone (GBB) aligns with and celebrates the successful announcement by the Office of the Head of the Civil Service of the Federation on the achievement of a Paperless Civil Service, a significant milestone in Nigeria’s public sector reform and digital transformation agenda.

The milestone was formally highlighted at a press briefing led by the Head of the Civil Service of the Federation, Mrs. Didi Esther Walson-Jack, who commended Galaxy Backbone for its sustained support and contribution throughout the implementation of the programme.

GBB has played a critical role in enabling this transition by providing secure, scalable, and shared digital infrastructure that supports the digitisation of government processes across Ministries, Departments and Agencies (MDAs). Through the 1Government Cloud, MDAs have been empowered to migrate from paper-based workflows to digital platforms, improving efficiency, collaboration, data security, and service delivery across the Federal Civil Service.

In addition, GovMail, GBB’s secure government email platform, has strengthened official communication, enhanced records management, and reinforced cybersecurity standards—key pillars in sustaining a paperless operating environment.

Galaxy Backbone acknowledges the collective efforts of the Office of the Head of the Civil Service of the Federation, Permanent Secretaries, Directors of ICT, consultants, partners, and dedicated public servants whose commitment and collaboration ensured the smooth delivery of this initiative.

The Managing Director/Chief Executive Officer of Galaxy Backbone, Prof. Ibrahim Adeyanju, was represented at the press briefing by Akintayo Bamisaye, Acting Group Head, Research, Digital Innovation and Skills Department (RDIS).

GBB describes the achievement as a strong close to 2025 and reaffirms its commitment to supporting the Federal Government in building a modern, efficient, and digitally enabled public service.


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Jumia CEO says Black Friday Signals Nigeria’s E-Commerce Maturity

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At the close of 2025, Temidayo Ojo, the CEO of Jumia Nigeria, reflected on a year-end shopping season that points to the growing maturity of the country’s e-commerce market. “Black Friday is no longer a single, short-lived spike in activity,” he said.

“It has become a familiar, anticipated moment in the retail calendar, where consumers shop deliberately and with confidence.”

Preliminary KPIs for the two months ended November 30, 2025, show strong year-on-year growth in both orders and Gross Merchandise Value (GMV), with GMV growth outpacing order growth. This indicates that customers are placing fuller, more considered baskets rather than shopping in fragmented transactions. Nigeria ranked among Jumia Group’s better-performing markets, with engagement remaining steady throughout the Black Friday period rather than spiking briefly and tapering off.

A key factor behind this performance is the growing familiarity of consumers with online shopping. Customers are increasingly leveraging platform features such as saved carts, brand stores, and price comparison tools to plan purchases in advance. This trend suggests that digital commerce is becoming embedded in everyday habits rather than being viewed as a one-off event.

Ojo also highlighted the role of Jumia’s JForce network in connecting digital commerce to local communities. “Our agents are critical to ensuring that customers across Nigeria, including secondary cities and smaller communities, have access to variety, consistent pricing, and reliable delivery,” he said. “During peak periods like Black Friday, JForce agents can respond faster, serve more customers efficiently, and build stronger local relationships. This isn’t just a distribution channel—it’s a pathway to sustainable income and inclusion.”

Reflecting on the overall performance, the CEO concluded: “What we’re seeing this year-end is steady engagement across categories, stronger consumer confidence, and partners like our JForce agents benefiting from increased activity.

“It confirms that Nigeria’s e-commerce ecosystem is maturing, growing in a more structured and resilient way. As the December Holiday Sale continues, we expect these patterns of familiarity, trust, and participation to sustain momentum and drive both commerce and community impact across the country.”


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