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Gamsole Launches Competition for New Talent

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Abiola Olaniran, Nigeria’s highest paid Windows game developer, Gamsole
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Gamsole, award-winning Nigerian mobile games company, has launched a new competition offering US$4,000 in prizes and career opportunities for five talented illustrators.

Founded by Abiola Olaniran, Nigeria’s highest paid Windows game developer, Gamsole creates games for the Windows phone platform, taking advantage of its fast growth and unsaturated gaming market.

The competition will be running until the 23rd November and entrants must submit a graphical concept for a game, including character design in different moods and positions.

Gamsole will be offering a US$3 000 prize for the best illustrator, with the runner-up receiving US$1 000. “The top five will be offered permanent positions at Gamsole’s offices in Lagos, giving them the chance to own equity and be part of a high-growth, fast-paced startup,” said Abiola.

With a passion for mobile application and design, the computer science and mathematics graduate started his business two years ago. In just six months of launching games on the Windows Phone Store Abiola had over three million players worldwide who fell in love with the addictive gameplay experience, from China to Brazil.

“About 38% of mobile phone users all over the world consume games, second to the use of social networks. People never get tired of gaming. On an everyday basis, millions of people are experiencing little boring moments: the long queue at the supermarket, the traffic, a 13-hour flight. Apart from providing the entertainment factor for scenarios like this, mobile gaming also serves as a great tool for education.”

After being one of the first African startups to be awarded an innovation grant from Microsoft 4Afrika, Abiola’s games now top over nine million downloads. Popular games include Juicy Links and Cookie Jam.

“We want to focus on creating high-quality games for mobile and desktop with a distinct African flavor, for example, educational and African-themed are a great way to engage people in local stories and issues in a fun way. Excellent graphics are an essential component of game development and we require the best illustrators to take the company forward.”

Finding the right skills is a challenge facing many businesses, especially startups that can’t always compete with the salaries that larger corporations can afford. “There are so many benefits of being part of a smaller enterprise,” said Amrote Abdella, director of Venture Capital and Startups at Microsoft. “Not everyone can be an entrepreneur, but startups offer young talent the chance to become part of the entrepreneurial process, helping grow the enterprise and being part of the strategic decision making process from early on. Startups offer creative freedom and a dynamic, high-energy environment.”

With the help of the Microsoft 4Afrika grant awarded in February this year, Gamsole has gone from strength to strength and with the additional five designers will have 12 employees by the end of the year with the view to adding more coders in 2015. Abiola is also exploring alternative opportunities for monetisation with advertising opportunities for brands that want to reach a young, tech-savvy audience.

“Prior to the grant we had engaged several investors, but couldn’t agree on the terms,” says Abiola. The 4Afrika grant meant we didn’t have to give up any equity and we were provided not only monetary, but technical support.”

Illustrators can enter the competition here and share entries with their friends who can vote. Submissions close on the 23rd November, and the winners are up to Gamsole’s discretion.


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E-Business

NITDA Takes Over National Digital Architecture System

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Nigeria has taken a major step toward strengthening its digital governance framework as the National Information Technology Development Agency (NITDA) officially assumes control of the Nigeria Government Enterprise Architecture (NGEA) infrastructure.

NITDA Takes Over National Digital Architecture System

The handover ceremony held in Abuja, marks the culmination of a high-level partnership with the Korea International Cooperation Agency (KOICA).

This transition signals a shift from fragmented IT projects to a unified, disciplined approach to national digital investment.

The NGEA initiative forms a core part of the e-Government Masterplan 2.0 (Ne-GMP 2.0), aimed at establishing a unified and structured approach to managing government IT investments and digital resources.

The framework is designed to ensure that technology deployment across public institutions aligns with national priorities while improving efficiency and accountability.

With the system now operational, government agencies are expected to adopt more integrated digital processes, allowing seamless data sharing and interoperability.

This is anticipated to reduce duplication, strengthen risk management, and translate policy objectives into measurable digital outcomes.

Over the past two and a half years, Nigerian technical experts worked closely with their Korean counterparts to develop the architecture framework, create reference models, and execute pilot programmes in key institutions.

These include the National Identity Management Commission, Nigeria Customs Service, Nigeria Immigration Service, and NITDA.

Officials say the NGEA represents a shift from fragmented digital efforts to a more coordinated, citizen-focused system.

The infrastructure is hosted by Galaxy Backbone Limited, providing a secure and reliable platform for nationwide deployment.

Looking ahead, NITDA is expected to work with government stakeholders to expand and sustain the system, while the Federal Ministry of Communications, Innovation and Digital Economy will provide policy guidance to ensure its adoption across the country.

 

 


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FG Shifting Focus to “Meaningful Connectivity” to Drive Inclusion  – Minister

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Bosun Tijani, minister of Communications, Innovation and Digital Economy, has said the government is shifting focus from expanding access to ensuring “meaningful connectivity” that drives economic growth and inclusion.

FG Shifting Focus to “Meaningful Connectivity” to Drive Inclusion  - Minister

Bosun Tijani, minister of Communications, Innovation and Digital Economy

The minister made the statement on Friday while addressing stakeholders at the inauguration of board members of the Universal Service Provision Fund (USPF) in Abuja.

He said that although Nigeria had made significant progress since the introduction of GSM services, millions of people, particularly in rural and underserved communities, remain either unconnected or unable to fully benefit from digital services.

Dr Tijani highlighted ongoing investments in digital infrastructure, including plans to deploy 90,000 kilometres of fibre optic network and nearly 4,000 telecom towers nationwide.

He said initiatives under the USPF had improved access through projects such as rural connectivity and digital facilities in schools but stressed that the next phase must prioritise effective usage.

“It is not enough to connect a community. We must ensure that schools can teach with digital tools and that small businesses can access market opportunities,” he said, citing a pilot project in the Kura community where connectivity has enhanced access to communication, education and healthcare.

Aminu Maida, executive vice chairman, Nigerian Communications Commission (NCC) also called for a shift towards meaningful connectivity, noting that while data usage had grown significantly, it remained concentrated in urban areas.

According to him, recent data shows that telecom usage has increased by about 160% over the past two years, largely driven by urban demand.

“When we drill down, we see that a lot of that growth is actually in urban centres. So, the gap between those who are not connected or not meaningfully connected is growing,” he said.

Dr Maida added that the trend underscored the need for the USPF board to intensify efforts to bridge both access and usage gaps across the country.

Both officials emphasised the importance of collaboration, sustainable investment models and improved digital literacy to ensure that connectivity translates into real economic benefits for Nigerians.

 

 


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Jury Finds Meta, Google Liable for Woman’s Social Media Addiction

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A jury in Los Angeles has found technology companies, Meta and Google liable for contributing to a young woman’s social media addiction, in a case being described as a landmark ruling.

Jury Finds Meta, Google Liable for Woman’s Social Media Addiction

The 20-year-old woman, identified only as Kaley, argued that she became addicted to Google’s YouTube and Meta’s Instagram from an early age due to their attention-driven design features.

According to her testimony, she began using YouTube at the age of six after downloading the app on her iPod Touch to watch videos about lip gloss and online games.

Kaley told the court that she joined Instagram at nine, bypassing parental restrictions put in place by her mother, and spent extended periods on social media.

The trial, which lasted about a month, with arguments and evidence from both sides.

Jurors also heard testimony from Mark Zuckerberg, chief executive, Meta and Adam Mosseri, Instagram head.

However, Neal Mohan, YouTube chief executive, did not testify.

The jury found that the companies were negligent in the design of their platforms and failed to adequately warn users about potential harms. Meta and Google were ordered to pay the woman $3 million in damages.

Jurors also recommended additional punitive damages, including $900,000 against YouTube and $2.1 million against Meta, according to company spokespersons.

The jury apportioned 70 per cent of the responsibility to Meta and 30 per cent to YouTube.

Kaley was present in the courtroom when the verdict was delivered, alongside parents of other teenagers who say they were harmed by social media use. Both companies said they plan to appeal the decision.

“We respectfully disagree with the verdict and will appeal. Teen mental health is profoundly complex and cannot be linked to a single app. We will continue to defend ourselves vigorously as every case is different, and we remain confident in our record of protecting teens online”, a Meta spokesperson said.

José Castañeda, Google spokesperson, said the case misunderstands YouTube, which is a responsibly built streaming platform, not a social media site.


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