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Microsoft, Code.org Inspire Millions of Beginner Coders Via ‘Minecraft’

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Microsoft Corp. and Code.org unveil the Minecraft Hour of Code Designer, a coding tutorial for students and educators created for Hour of Code, an annual, global campaign held during Computer Science Education Week, Dec. 5–11.

The new web-based tutorial — available for free at http://code.org/minecraft — enables beginner coders to create and share their own simple “Minecraft” game, and is designed to empower anyone to begin learning the problem-solving and critical thinking skills required in today’s tech-fueled world.

Created by “Minecraft” game designers at Mojang and Microsoft, in partnership with Code.org, the fun and easy-to-learn one-hour experience builds on the success of last year’s record-breaking “Minecraft” tutorial, which reached more than 30 million students worldwide. With the goal of inspiring millions more to try coding for the first.

With the immense popularity of “Minecraft” around the world, Microsoft and Code.org believe the tutorial has the potential to reach people of all ages and likeness. Women and girls already compose nearly half of the game’s global fan base.

The tutorial also underscores Microsoft’s commitment to ensuring all young people have the opportunity to learn computer science, an economic and social imperative in this era of digital transformation which Microsoft aims to reach students most likely to be among those without access, particularly girls and minorities.

“We are partnering with Code.org again this year to make computer science more accessible to millions of youth around the world with ‘Minecraft’ and Hour of Code,” said Satya Nadella, CEO, Microsoft. “I am inspired by the ‘Minecraft’ generation who view themselves not as players of a game, but as creators of the new worlds they dream up. This is the generation that will imagine, build and create our future, and together we can equip them with the computational thinking and problem-solving skills to seize the opportunities ahead.”

Commenting, Public Sector Director at Microsoft Nigeria, Hakeem Adeniji-Adele, stated that Microsoft and Code.org are working globally with schools, educators and governments to deliver the benefits of computer science education in schools, after school and at home to give all youth the opportunity to learn the skills they need to achieve more.

Designed for ages 6 and up, the Minecraft Hour of Code Designer teaches students to create their own “Minecraft” experience where they can program the rules.

They can make chickens that drop gold, or zombies that run away instead of attacking. Along the way, students use Code.org’s familiar drag-and-drop coding interface to learn computer science concepts such as object-oriented programming, event handlers and repeat loops.

Players face a series of 12 challenges, culminating in creating their own simple game, which they can share with friends.

Also sharing her thoughts, Mrs. Abbas Omobolanle of Ikota Computer Centre (located in Obalende Primary School) noted that Computer Science enables pupils fit in the society. In her words, “We need to catch them young to reason and think faster. To enable our pupils to know the happenings in our environment and the world at large.”

In support of Code.org and the global Hour of Code campaign, Microsoft will lead thousands of youth coding events in more than 60 countries. This includes hundreds of free workshops across the globe.

Students can reserve a spot in a store workshop by visiting microsoft.com/youthsparkprograms and also visit their local Microsoft Store to learn more.

 

 


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Nigeria CommunicationsWeek believes that technology makes life more exciting and helps improve the lives of people around Nigeria and indeed the world. So since 2007, we have devoted our energy to independent reportage of technology and how they affect lives.

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CrediCorp Partners FintechNGR to Drive Consumer Credit Initiative

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Nigerian Consumer Credit Corporation (CrediCorp), has partnered Fintech Association of Nigeria (FinTechNGR) to drive consumer credit scheme initiative through a robust payment platform that would be provided by members of FinTechNGR.

Speaking at a Social Meet in Lagos, organised by FinTechNGR, with the theme: “Augmenting the Future, AI, Credit and Transformation of Nigerian Finance,” the Chairman, CrediCorp Board of Directors, Aderemi Abdul-Bojela, said members of FinTechNGR would have specific roles to play in the partnership, in the areas of providing robust platform for money transfer, technology evaluation, among others.

“Today, CrediCorp is engaging with members of FinTechNGR in a social interactive gathering to discuss collaboration and support for the growth of Consumer Credit Corporation in Nigeria. We want to interact to understand how technology will drive the crediCorp initiative in Nigeria and also to understand the role that members of FinTechNGR will play in all of these initiatives around CrediCorp,” Abdul-Bojela said.

Describing the partnership as a welcome development that will enhance savings culture among Nigerians, the Chief Operating Officer (COO) of FinTechNGR, Dr. Babatunde Obrimah, said: “FinTechNGR is an enabler of technology advancement in Nigeria. We bring the players together to drive technology innovation.

“Our role in the FinTechNGR-CrediCorp partnership is to ensure that our members support the growth of consumer credit in Nigeria, by providing the relevant payment platforms for all financial transactions among the banks who are the lenders, the customers who are the burrowers and the CrediCorp who is the guarantor.”

Speaking about the benefits for Nigerians, Obrimah said the Consumer Credit Corporation in Nigeria would enhance the country’s credit culture and enable Nigerians to save and plan well with their savings. “The initiative will address inflation, help in liquidity flow, build trust in customers’ borrowing, boost credit culture and enhance the culture of savings among Nigerians,” Obrimah said.

Addressing the issue of risk and consumer trust, Abdul-Bojela said the CrediCorp has put measures in place to ensure that the banks that would be involved in lending, would be protected and guaranteed of the repayment of the loans within the CrediCorp ecosystem.

He said there would be an independent management that would ensure that the right technology is put in place to recover all monies.


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NITDA to Integrate of Digital Literacy into School Curriculum

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Kashifu Abdullahi, director general of the National Information Technology Development Agency (NITDA), announced plans to integrate digital literacy into Nigeria’s education system, to achieve a 70% literacy rate by 2027 and 95% by 2030.

NITDA to Integrate of Digital Literacy into School Curriculum

Kashifu Abdullah, DG, NITDA

The NITDA’s DG made the announcement on Wednesday in Abuja during a media parley.

He stated that in order to include digital literacy in the curriculum at all educational levels, from kindergarten to university, the Agency was collaborating with the Federal Ministry of Education.

Abdullahi, said that this program would equip Nigerians with the digital know-how and abilities they need to succeed in the digital economy.

He emphasized that NITDA would also launch the “Digital Literacy for All Initiative” to educate Nigerians outside the formal education system and provide access to quality digital content.

Nigeria would train over two million young people in in-demand IT skills in order to become significant global outsourcing hub

NITDA is also collaborating with the Defence Headquarters and security agencies to develop digital solutions to address security concerns, including the use of drones, artificial intelligence, and other digital resources to combat banditry, abduction, and terrorism, he said.

 

According to him, the agency’s draft SRAP 2.0 plan aims to establish Nigeria as a digitally empowered nation, with a focus on innovation, national prosperity, and inclusivity.

The director general of NITDA added that, if successfully implemented, this strategy could propel Nigeria into a new phase of digital empowerment and leadership in the global digital economy.


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Experts Highlight Trusted Relationships as Key Vector

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In 2023, more than 1/5 of cyberattacks persisted for over a month, the annual Kaspersky Incident Response 2023 report has revealed, with trusted relationships emerging as one of the main attack vectors in these prolonged cases.

The report draws on the results of Kaspersky’s cyberattack investigations throughout the year, gathered when supporting organisations sought incident response assistance or when hosting expert events for their internal incident response teams.

Primary reasons of organisations approaching Kaspersky Incident Response team with service requests were encrypted files (32.8% of requests), suspicious activities (31%), data leakage (20%), and also included non-authorised accesses (3%), service unavailability (3%) and money theft (1.6%).

Among initial attack vectors of the investigated incidents were exploiting public facing application (42.4%), compromised accounts and BruteForce attacks (28.8% in total), trusted relationships (6.78%), phishing (5%), insider’s activity (3.4%).

Kaspersky Incident Response 2023 report indicates that long-lasting cyberattacks that persist for more than a month constituted 21.85% of the total, increasing from 2022 by 5.55%.

One notable trend observed in these attacks was the exploitation of trusted relationships as a primary vector. Compromises leveraging trusted relationships have occurred previously, but in 2023 their frequency increased.

As this method of attack enables threat actors to infiltrate multiple victims through a single compromised organisation, investigative teams face several additional challenges. Firstly, initially targeted organisations don’t always recognise the importance of thorough investigations and may be reluctant to cooperate.

Secondly, attacks initiated through trusted relationships often require more time to progress from the initial intrusion to the final incursion phase. Therefore 50% of these attacks lasted more than a month. A similar proportion of attacks exceeding one month were exclusively registered within the insider and phishing vectors.

“Our latest findings underscore the critical role of trust in cyberattacks. In 2023 and for the first time in recent years, attacks through trusted relationships were among the three most used vectors. Half of these incidents were discovered only after a data leak had been found.

“By exploiting trusted relationships, threat actors can prolong attacks and infiltrate networks for extended periods, posing significant risks to organisations. It’s imperative for businesses to remain vigilant and prioritise security measures to safeguard against such sophisticated tactics,” comments Konstantin Sapronov, Head of Global Emergency Response Team at Kaspersky.

 


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