General News
SAP Leading Technological Revolution among Young Students in W/Africa – Ajayi
Olajide Ajayi is the director FIRST LEGO LEAGUE (FLL) Nigeria. He is also a Software Engineer/Technical Quality Manager with SAP in Ireland.
SAP is the number one Enterprise Software Application provider in the world. Ajayi is currently coordinating the FIRST® LEGO® League Nigeria with the support of SAP and NITDA.
In this interview with Peter Ugwu, he spoke on their plans to develop next generation of scientists, technologies, engineers and mathematicians in Nigeria via FLL.
First LEGO League
This program is an alliance between LEGO®, the educational giant and FIRST, an organization in the USA. FIRST® was founded by Dean Kamen, an American and inventor, who made Segway, a motorized cycle. He has lots of patent in the US and just thought to himself, ‘I can create things why don’t I teach people how to create things’.
So he founded the organization called FIRST and then partnered with LEGO to form the FIRST LEGO League. FIRST® LEGO® League is an Educational partnership between FIRST® and the LEGO® Group. It is a program for a team (comprising of 2-10) of children from ages 9 to 16 with a different challenge/theme issued annually. It has three (3) components comprising of Project, Robot Game and Core Values.
In the project, teams research a real-life issue related to the theme of the year, create or proffer a new and innovative solution, then present this information (using different presentation models and props) during a timed presentation to the judges.
This is followed up by a timed question and answer period. The robot game deals with robot design, build and programming to complete a set of missions on a thematic table-top playing surface. Core Values – the FLL Core Values are the cornerstones of the FLL program.
They are among the fundamental elements that distinguish FLL from other programs of its kind. By embracing the Core Values, participants learn that friendly competition and mutual gain are not separate goals, and that helping one another is the foundation of teamwork.
The values are: We are a team; we do the work to find solutions with guidance from our coaches and mentors; we know our coaches and mentors don’t have all the answers; we learn together; we honour the spirit of friendly competition; what we discover is more important than what we win; we share our experiences with others; we display Gracious Professionalism® and Coopertition® in everything we do and we have FUN!
The program offers immense benefits to participating schools and students. It provides schools with a great opportunity to introduce technology into the curriculum to help sharpen students’ digital numeracy skills and also for teachers to get some good training in modern teaching and mentoring techniques.
Some benefits for students are highlighted by using the yearly Challenges, FLL: Entices kids to think like scientits and engineers; provides a fun, creative, hands-on learning experience; teaches kids to experiment and overcome obstacles; builds self-esteem and confidence; inspires kids to participate in science and technology; kids develop life skills such as communication, project, resources and time management and it also offers students unlimited opportunities to test their wits against those of their peers around the world and prepares them to compete favourably in the future within the global knowledge economy.
Partnership with SAP and NITDA
SAP supported us with equipment for Lagos and NITDA(National Information Technology Development Agency) responsible for Abuja.
As I said the program currently being supported by SAP and NITDA is open to more sponsors as number of teams grows year on year and more regions are added to existing ones.
SAP is channelling the future of kids age 9-16 by sponsoring the FIRST® LEGO® League in West Africa. The software giant have taken a leap of faith to support this program and the rewards are starting to show. Recently, at the University of Lagos Nigeria a group of young students called SAP Smart Teens from Onilekere Junior Secondary School Ikeja, a suburb of Lagos Nigeria came out victorious at the inaugural FLL program.
The event had over 300 students, mentors and members of the public in attendance. It was covered by most media houses including AIT, Daily Times, Daily Trust, Nigerian Communication Week etc. The program was hosted by the University of Lagos.
The FLL program is an annual event where kids demographic 9-16 are tasked with the responsibility of finding solution to real-life problems. It also embodies the Core Values of the FLL of Gracious Professionalism and Coopetition.
The most exciting for kids at the University of Lagos event was the Robot Game where the competitors have to carry out several missions on thematic tables using autonomous robots.
Target Demographic Under FIRST LEGO LEAGUE Initiative
The target age is 9 years to 16 years because it is an age bracket we feel will have the mental capability to learn the programming and the rigorous task that we want to put them through.
Possible Extension to Tertiary Institutions
FIRST® as an organization have other programs, one is the Junior FLL, which is targeted at the primary kids, then FLL which is targeted to nine to 16 years, then FTC which is First Tech Challenge targeted at the university. So we will be bringing that as well.
Place of Government in Pushing FLL
We have nothing from the Federal Government yet. We are a Non-Governmental /Not for Profit Organisation (NGO) and we have been running on a shoe string budget and been working with people on a shoe string budget.
You know that volunteering culture is not very popular in Nigeria, so everybody we have to work with we have to pay and most of these payments have been coming from personal pockets. We are so short on resources it is unreal, but we just decided that we will carry this through.
We will need other organizations within the public and private sector to support this initiative. e.g. Intel, Google, Telcos like MTN, Airtel, Globacom, Etisalat and other organizations that have the interest of kids at heart.
First LEGO League Competition in Nigeria
This is the inaugural FIRST LEGO LEAGUE competition in Nigeria and it is an annual event. So we give the kids the challenge about August and they work till September through November, December. They work for eight weeks and then we will organize a championship for them.
This year we started late because the resources didn’t come in until much later in the year. So we started in November however schools vacation in December delayed things a bit further. That is why we are doing this at this time.
Next year we will be doing the next one in November/December, so we can get the winners of the Regional championships in Lagos, Abuja, Port Harcourt and Enugu (Which we plan on including this year) to compete at a National championship.
We want to expand along the geopolitical zones. So we started in Abuja which is the North Central and Lagos which is the South West.
We hope to do the South-South and South-East this year so that we can have the National Championship in January. We have the Regional in December and National championship in January.
Selection of Schools
In Lagos we are working with public schools. We approached the Education District and we asked for 10 schools for the pilot phase, but they gave us 20 schools so we merged the 20 schools to 12 teams. Each team comprises of 2-10 students.
Assessment of ICT industry In Nigeria?
ICT in Nigeria is growing. It takes a visionary leader to turn things around and the Minister in charge is doing a lot I think some collaboration between the Ministries of Education and Communication Tech would help strengthen TechEd(Technology Education). Some of the schools we work with lack resources and the teachers lack basic ICT skills.
So one of the things we hope to achieve with this program is to teach the teachers so that we can build an ecosystem of trained ICT teachers who are able to impart STEM Skills to their students.
Fate of Participating Students and Schools after the Competition
Each school will work in their own school and the ones we joined together have been working cooperatively.
The program does not end after the season as the schools will continue working on honing their programming skills in readiness for the next season.
Government and Funding of Nigeria’s Knowledge Economy
The Federal Government is interested in capacity building for youth within the knowledge economy; thankfully we have a Minister of Communication Technology who is a technocrat and knows that technology should be placed at the core of our development.
We only need people to come up with initiatives such as this and I am certain that she would embrace them. We can’t expect the government to do everything so we need the third sector, public private to come in to fill these gaps.
Hope of Localizing FLL Tools for Local Content Development
What we do is that LEGO gives us a challenge every year and the challenge for this year is going to be “how do you manage your waste”.
Waste is generated everywhere across the world, so the kids in England will work on how to manage their waste looking at their environment.
The kids in Nigeria will look at the Nigerian environment and see how to manage their waste. It is localized and it funnels down to the local environment.
The kids in England will teach us how they want to learn. And the kids in Nigeria will teach us how they want to learn. It is an application and you apply it to your environment. It is a gestation that will determine the idea you are to throw forward.
Is Robotic Technology Not a New Concept In Nigeria?
It is a new concept in Nigeria and CODERINA is one of the pioneers to bring it to Nigeria. I must say the CODERINA team who are the regional operational partner of FLL have performed really well in such a short time. They only saw this program through my eyes and they hit the ground running and have been able to put together two regional championships in the first year.
Robotics is good for kids because it teaches them how to build, how to create things and changes the mindset that we don’t really have to make much because other people will make them anyway. This is a game changer and it will teach the kids that they can actually create something. Because we gave the students these robots in parts and they built the robots with the software we gave them. You have seen the results of their hard-work today.
First LEGO Legague in the Next Two To Five Years
In the next two to five years we want FIRST LEGO League to be running across the Federation and we can grow horizontally within the states and we can eventually have central points where kids can come and partake and learn about technology and its application for FREE. We want to take this program to the rural areas, and everywhere we can take it to because this is the future of education.
How Do You Recruit Teams For The Program
The FLL program is open to teams of 2-10kids (having two adult mentors) from public and private schools, after-school groups, churches or mosques group of kids.
The next recruitment session for teams starts in April through May and spaces are limited. Registration of teams is done by registering an interest on the organisers website www.fllnigeria.org or by requesting a demo through the outreach contact at [email protected].
General News
Guinness Rewards Consumers with ₦17 Million in First Week of ‘Open for More’ Promo Draw

Guinness Nigeria has officially begun rewarding consumers under its nationwide ‘Open For More’ National Consumer Promotion (NCP), with an impressive ₦17 million in rewards to 107 winners during the campaign’s first live draw held on July 31, 2026.

The inaugural draw instantly transformed the fortunes of consumers across the country, producing seven new millionaires, who each received ₦1 million, alongside 100 additional winners, who each walked away with ₦100,000. The milestone marks the beginning of a series of weekly live draws that will see hundreds more Nigerians rewarded throughout the promotion.
The seven ₦1 million winners are Marcus Barieepie, Ani Valentine Ogochukwu, Okafor Sochima, Taiwo Adebola, Zubair Rukayat, Oluwatobi Femi, and Ebubechukwu Okolo.
The live draw was conducted under the supervision of the Federal Competition and Consumer Protection Commission (FCCPC) to ensure transparency and fairness. Representatives of the commission present included Dr. Olubunmi Otti, Zonal Coordinator, FCCPC Southwest, and Mrs. Abosede Ogundeji, Surveillance and Investigation Officer.
Speaking during the draw, Ramanathan S, representing Guinness, said the promotion reflects the brand’s enduring commitment to celebrating and rewarding the consumers who have supported Guinness over the years.
“For decades, Nigerians have made Guinness a part of their milestones and celebrations. Today, we are proud to give back by putting ₦17 million directly into the hands of 107 consumers in our very first draw. This is only the beginning. Over the coming weeks, many more Nigerians will experience life-changing rewards as we continue to celebrate the loyalty of the people who have made Guinness part of their stories.”
He added that all weekly draws will continue to be streamed live across Guinness Nigeria’s official platforms, enabling consumers to witness the winner-selection process in real time and reinforcing the transparency and credibility of the promotion. He also encouraged eligible consumers nationwide to participate, noting that every valid entry presents another opportunity to win.
The ‘Open For More’ National Consumer Promotion offers consumers the chance to win ₦1 million every day, ₦100,000 cash prizes for 1,000 winners, and a Toyota Land Cruiser Prado as the grand prize. Altogether, the promotion will reward consumers with more than ₦400 million in cash and prizes.
To participate, consumers simply need to purchase specially marked bottles of Guinness Foreign Extra Stout or Guinness Smooth, locate the unique code beneath the crown cork or can lid, and enter the code via the designated campaign platform.
With ₦17 million already won in its opening draw, the campaign is off to a remarkable start, reinforcing Guinness Nigeria’s commitment to rewarding consumer loyalty through transparent processes and unforgettable experiences that go beyond the product. Consumers are encouraged to look out for specially marked promotional packs and follow Guinness Nigeria’s official communication channels for updates, winner announcements, and details of upcoming draws.
General News
NITDA, UniAbuja Partner to Drive Tech Innovation, Research

National Information Technology Development Agency (NITDA) has expressed readiness to deepen collaboration with Nigerian universities to promote research, innovation and technology-driven solutions to local challenges.

NITDA, UniAbuja
NITDA’s Director-General, Kashifu Inuwa Abdullahi, stated this when the management of Yakubu Gowon University, formerly the University of Abuja (UniAbuja), led by its Vice-Chancellor, Prof. Hakeem Fawehinmi, paid a familiarisation visit to the agency’s headquarters in Abuja.
Abdullahi said stronger collaboration between NITDA and tertiary institutions was essential to building a robust innovation ecosystem, developing practical skills and positioning Nigeria for technology-driven economic growth.
He stressed the need for increased investment in research, particularly in emerging technologies such as Artificial Intelligence (AI), Internet of Things (IoT), blockchain, cybersecurity and cloud computing.
“We need to invest more in in-depth research with universities to build a robust research ecosystem that will help us develop solutions.
“Research will focus on harnessing AI, IoT, blockchain, cybersecurity and cloud technology, among other emerging technologies, to improve our lives and grow our digital economy,” he said.
The DG described universities as critical talent factories required to achieve Nigeria’s digital transformation aspirations.
“NITDA has a vision to make Nigeria a digitally empowered nation. You (UniAbuja) are the talent factory, and we cannot achieve our vision without talented Nigerians.
“The only way to achieve that is by working with institutions like yours. So, we need to build talent,” he said.
Abdullahi also advocated the integration of AI education across disciplines in tertiary institutions, saying students needed practical digital skills to remain relevant in the evolving world of work.
“We can work together to explore ways of introducing AI across the board as a general study course in tertiary institutions.
“Elements of AI should be included in every field of study to equip our students with the hands-on skills for navigating the real world,” he said.
According to him, NITDA is already collaborating with key education sector stakeholders, including the Federal Ministry of Education, National Universities Commission (NUC), National Board for Technical Education (NBTE) and National Commission for Colleges of Education.
He said the agency was also working to promote digital literacy programmes across all levels of education to ensure that graduates acquire skills relevant to industry requirements.
Earlier, Fawehinmi said the university’s visit was aimed at seeking NITDA’s partnership and support in strengthening digital infrastructure and technology-based training at the institution.
He expressed appreciation for NITDA’s contributions to the Digital Geoscience Centre at the university.
The Vice-Chancellor said the university was willing to collaborate with NITDA on joint research, capacity-building initiatives and innovation programmes capable of contributing to Nigeria’s socio-economic development.
“We could go into partnership with you to provide data, collaborative engagements, staff exchanges and joint research hubs, so that we can produce high-level human resources.
“The university is committed to serving as a strategic academic partner to NITDA by providing academic expertise required to advance your national digital transformation initiatives,” he said.
The proposed collaboration is expected to strengthen the link between academic research and industry needs while creating opportunities for technology innovation, skills development and practical solutions to Nigeria’s socio-economic challenges.
General News
Meta Hit With $567m US Court Order Over Alleged Harm to Children

A New Mexico court has ordered Meta, the parent company of Facebook and Instagram, to pay $567 million to address the alleged harms caused to young people by its social media platforms.

Meta
The ruling by Judge Bryan Biedscheid came in the second phase of a landmark trial concerning the impact of Meta’s platforms on children and teenagers.
The judge said $420 million of the amount would be dedicated to treatment services for young people, while the remaining funds would support awareness and prevention programmes, screening services and other related costs over the next five years.
The latest financial order comes on top of $375 million in civil penalties awarded against Meta in March after a jury found that the company knowingly harmed children’s mental health and concealed information about child sexual exploitation on its platforms.
During the second phase of the trial, prosecutors asked the court to order fundamental changes to Meta’s platforms, including measures to reduce addictive features, improve age verification and prevent child sexual exploitation through stronger privacy settings and increased oversight.
The court subsequently ordered Facebook and Instagram to introduce banner notifications and informational screens explaining their safety features, recommended practices and tools for addressing inappropriate comments.
The platforms must also regularly display the information, while an educational campaign in New Mexico will be subject to review by the state.
New Mexico Attorney General Raúl Torrez said the ruling sent a clear message that technology companies could be held accountable when their product designs knowingly exposed children to risks.
“Today’s decision is a victory for every parent who has worried about what social media is doing to their child and every child who deserves to grow up safer online,” Torrez said in a statement.
Meta said it would appeal the ruling.
“We work hard to keep people safe on our platforms and have been transparent about the challenges of identifying and removing bad actors and harmful content,” the company said.
The company said it remained confident in its record of protecting teenagers online and would continue to defend itself against what it described as claims that misrepresented the facts.
On age verification, the court said federal children’s privacy laws restricted Meta’s ability to apply certain verification tools to children under 13.
The court cited the Children’s Online Privacy Protection Act (COPPA), which limits the collection of personal information from children under 13.
Rather than imposing a blanket age-verification requirement exclusively on Meta, the judge ordered the company to continue improving its age-assurance tools in New Mexico.
The tools include the use of artificial intelligence to estimate users’ ages based on signals such as their social connections and the type of content they post and consume.
Meta was also ordered to attempt to develop a dedicated model for predicting whether users are under 13 within the next two years.
Additionally, the company must request proof of age from Facebook and Instagram users in New Mexico whom it estimates to be under 13.
Where Meta determines that a user is under 13, or under 18 but cannot determine a specific age, it must treat the user as being under the applicable age threshold until the user verifies their age.
The court further ordered Meta to partner with schools or a child-safety organisation to establish a reporting portal through which school officials can flag users suspected to be under 13.
Meta must also delete personal information it has collected from users under 13 and submit progress reports twice a year detailing its compliance with the court-ordered measures.
The ruling comes as Meta faces thousands of lawsuits from families alleging that children have been harmed by social media use.
The company is also preparing for another trial in California amid the growing litigation over the impact of social media platforms on young people.
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